7 Days to Die 14.6 Out!

Hey Survivalist,
We have a new build out for you with many fixes, optimizations and improvements.

tumblr_o5k0j9TDKT1ta6qcfo2_1280

Alpha 14.6 Official Release Notes.

Added

  • Added: Nref check when exiting minibike (was reported by testers)
  • Added: male cigarette slot for future cigarettes.
  • Added: Game option for marking air drops on map/compass. Defaults to off.
  • Added: Buff that displays when you enter the radiation zone.
  • Added: spawner wrapMode “clamp

Changed

  • Changed: Rebalanced repair skills and Fixer perk.
  • Changed: Harvesting cars yields more gas.
  • Changed: Updated drop behavior on rocketlauncher and shotguns.
  • Changed: Updated drop behavior of wooden bow and pistol.
  • Changed: Updated drop behavior of tools.
  • Changed: Reduced large first aid health amount per second
  • Changed: Zombie screamers now summon a “mini” horde every time they scream loudly. This puts pressure on the player to dispatch the screamer as soon as possible. The amount of zombies the screamer summons increases over weeks past, so a screamer on day 90 will summon some nasty zombies and lots of them. Screamers scream loudly about every 20 seconds so kill them quickly or you will have a large horde to deal with. Screamers also have a low chance to summon additional screamers.
  • Changed: Reduced food dropping as loot because players never had to worry about food.
  • Changed: Updated drop behavior of guns.
  • Changed: updated art on cotton plants
  • Changed: Zombies now turn into goreblock prefabs once the lootwindow is closed and the loot is thrown on the ground
  • Changed: Emma now has short hair.
  • Changed: Shortened all item & weapon hold animations to save memory and give snappier item changes.
  • Changed: Removed “clamp” on hordes so they wrap instead of spawning a feral horde every night after day 49.
  • Changed: Updated male Asian face rig

Fixed

  • Fixed: Forge/Campfire – “0” value on fuel icon and colored “Turn on” option are present in turned off Campfire/Forge UI after turning on previous one.
  • Fixed: Red Tea description has wrong use of “its”
  • Fixed: Goreblock prefabs do not not show butchering animation
  • Fixed: Several Dock POIs blocks cannot be repaired
  • Fixed: Player does not receive empty Glass Jar after eating a Jar of Honey
  • Fixed: Airdrop Supply Crate is levitating on a parachute if dropped on water
  • Fixed: Name key for adobePeachPole
  • Fixed: Solid scrap iron frames can not be picked up.
  • Fixed: Corrected name of the leather leg armor schematic.
  • Fixed: Space is doubled between “Repair:” and repair component in item statistics window.
  • Fixed: Crafted word is used incorrectly in Crushed Sand description
  • Fixed: Healing has a misleading description. (Changed it to say you have enough consumed food to slowly heal.
  • Fixed: slow swoosh sync issue (sledehammersound).
  • Fixed: Improper prompt is displayed after removing a player from allies
  • Fixed: Flagstone description lists wrong requirements.
  • Fixed: Internal Bleeding effect timer caused by eating broken glass is not refreshed after eating another broken glass
  • Fixed: Weaving cloth increases tailoring skill.
  • Fixed: Antibiotics are not listed as a cure for infection4 which is instant death.
  • Fixed: Herbal antibiotics icon is not identical to vitamins any more.
  • Fixed: Wherever possible buffs list where you got them from and possible remedies.
  • Fixed: Inconsistent use of water to put out fire if the player is on fire.
  • Fixed: Tools and Weapons are detached from character’s hand in certain situations. Jumping with an item doesn’t override the arms position. Now jumping with a gun the player keeps his aim
  • Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights
  • Fixed: Flashlight sound playing for weapons with no flashlight attached.
  • Fixed: Put MaxRepeatRate of 1 second on player jump voices in the sounds.xml
  • Fixed: Boiled Meat Description Is Misleading
  • Fixed: Any item can be placed in Tools slot in Camp Fire and Forge screens.
  • Fixed: Redundant crosshair while driving a Minibike.
  • Fixed: The Fixer perk makes repairs more expensive instead of cheaper.
  • Fixed: Clicking on empty field in several UI windows, causes sounds.
  • Fixed: Lack of consistency with melee weapons’ crosshair.
  • Fixed: Tooltip informing about decreased wellness appears even if character has minimum wellness.
  • Fixed: Weapon Smithing skill has inconsistent description
  • Fixed: endless blood moon hordes.
  • Fixed: Possibility to duplicate specific item parts infinitely.
  • Fixed: Fall through effect between grid in Looting Menu.
  • Fixed: Zombie Bear – Incorrect idle behavior
  • Fixed: Braking while driving minibike on cornfield moves it erratically
  • Fixed: Leaving Minibike in the water shoots it out at great distance
  • Fixed: Minibike shakes while standing on a plant or in the water
  • Fixed: Corrupted bowstring draw animation. Note that it is still possible to repro 1 out of 10 to 20 LMB spams, but it is the best that can be done with low risk changes
  • Fixed: Division Modifier not working for skill effects
  • Fixed: Corpses of enemies and animals decompose too quickly
  • Fixed: Corpses of enemies and animals now decay in 5 minutes.
  • Fixed: Character on Minibike shakes when braking in the cornfield
  • Fixed: Minibike changes location after leaving it on the cornfield
  • Fixed: Partial terrain missing on Linux systems using proprietary Nvidia graphics drivers !!
  • Fixed: Flashlight activation is shared between all weapons with attached flashlight.
  • Fixed: Both Shotguns Are Using The Same Blast Radius
  • Fixed: Water sunken POIs, high mem usage
  • Fixed: First item from each rwg list being selected instead of properly rolling random POIs
  • Fixed: Brass ceiling / wall lights do not drop brass.
  • Fixed: Digging into water body “cubes” falling water body
  • Fixed: Item being crafted may be removed from Inspect frame as resources are used.
  • Fixed: Random stone walls in the middle of road
  • Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff
  • Fixed: Wall Safe is put incorrectly in Navezgane
  • Fixed: Some environment objects are incorrectly placed in school in NAVEZGANE
  • Fixed: Floating sign in Navezgane from forums at 809 N 224 W
  • Fixed: Digging into water body “cubes” falling water body (Chris)
  • Fixed: Minibike shakes if the player gets off of it on the slope
  • Fixed: Character can be incorrectly rotated in the Character screen by spamming LMB
  • Fixed: Underwater graphics filter appears before character fully dives
  • Fixed: Perishton building collapses after placing a block
  • Fixed: Missing slash between letters N and A in Status column in Players screen.
  • Fixed: Banding in sky lighting
  • Fixed: Bad cave lighting during certain times of day/night
  • Fixed: Player is able to equip the item which the user is currently assembling.
  • Fixed: Invisible and redundant button in Skills screen.
  • Fixed: Misleading tooltip when trying to use unfinished weapon or tool.
  • Fixed: Plant Fiber Hat’s functionality is incorrectly described
  • Fixed: Chainlink fence has no collision with rockets.
  • Fixed: Delay is present in weapon switch animation with Sniper Rifle.
  • Fixed: Inverted lighting on blocks in the dark.
  • Fixed: NRE on scrapping a now empty inventory slot.
  • Fixed: Wood Log has low quality textures and hard seam line.
  • Fixed: “This” word is doubled in “The dog days are over” challenge description.
  • Fixed: Weapons – Flashlight button must be pressed twice to activate it.
  • Fixed: Items – Light emitted by dropped flashlight is corrupted.
  • Fixed: Equipped clothes drop after death if backpack only option is selected in game options.
  • Fixed: Gameplay – Broken tools can upgrade blocks.
  • Fixed: Blocks appear when hitting air.
  • Fixed: Minibike Can Be Used To View Under Terrain.
  • Fixed: Gameplay – Character may fall through game environment after leaving the minibike.
  • Fixed: Cannot mount minibike when bike is in tall grass, stick bushes, or corn stalks.
  • Fixed: Air Drop Marker should show more consistently.
  • Fixed: Unlocalised Text – Multiplayer – Player enter/quit message in host language.
  • Fixed: Animation – Character passes through the blocks after leaving the minibike.
  • Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights.
  • Fixed: Failed setting triangles. Some indices are referencing out of bounds vertices.
  • Fixed: Character Selection – Clint’s model has misplaced cigar.
  • Fixed: Some branches are not connected to the tree model.
  • Fixed: Use cached password when